Discussion:
USB to Gameport Adaptor: any one tried one?
(too old to reply)
Roger Squires
2003-06-27 01:43:06 UTC
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I think I found the perfect solution, just leave the turtlebeach installed
for the gameport, but enable the nf7-s nforce2 sound device also, and use
the nforce2 for sound output.

All that's needed is to choose the nforce2 as the output device in control
panel.

Doing this gave a *dramatic* speedup in GPL! I went from 30fps at the back
of a full-field start with the santacruz (detail sliders all maxed,
1280x1024) to 33fps with nforce2. That is a remarkable improvement from
simply switching soundcards. I haven't ran 3dmark to check sound fps there,
but I imagine they are similarly faster.

The nforce2 sound quality is the same or better in GPL. I also tried the
old game Outlaws, and it appears my beloved Sensaura is not supported by
nforce2. So its doubly good that I now have the option of switching between
the two soundcards.

rms
John Russell
2003-06-27 10:23:23 UTC
Permalink
Post by Roger Squires
I think I found the perfect solution, just leave the turtlebeach installed
for the gameport, but enable the nf7-s nforce2 sound device also, and use
the nforce2 for sound output.
All that's needed is to choose the nforce2 as the output device in control
panel.
Doing this gave a *dramatic* speedup in GPL! I went from 30fps at the back
of a full-field start with the santacruz (detail sliders all maxed,
1280x1024) to 33fps with nforce2. That is a remarkable improvement from
simply switching soundcards. I haven't ran 3dmark to check sound fps there,
but I imagine they are similarly faster.
The nforce2 sound quality is the same or better in GPL. I also tried the
old game Outlaws, and it appears my beloved Sensaura is not supported by
nforce2. So its doubly good that I now have the option of switching between
the two soundcards.
rms
That solution also means that programmable devices are suported, and if the
Nforce2 mic input is crap you have alternative!

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